Hand building · Figurines and characters

Faces, hands and the proportions that make a character read.

A character is a few simple volumes at a proportion that reads: a big head, a small body, eyes lower on the face than you think. This page is the map for the face, the rule for every attachment, and how to build one that survives drying and firing in one piece.

Four steps with a tick list at each: proportion and the hollow body, the face map, attaching parts and simplifying hands, and standing it up to dry. Six fixes, and six videos from sculptors who do not work here.

This is the short version: the head count, the face map, the join and the drying, each with a tick list. The character notes, the animal notes and the questions are in the comprehensive version.

x3Heads tall. That is what reads as a character
MidlineWhere the eyes go. Lower than you think
x6Videos, from sculptors who have nothing to do with us
x4Steps, each with a tick list you can work off
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A small hand-built clay character with a large head and simple features being given a face with a needle tool, with pinch pot bodies and tiny coils on the bench beside it

Every step, the character and animal notes, and six videos.

Read it, then watch it

Why this is written down and filmed, both.

A character is proportion plus attachment. Proportion is a set of numbers, heads tall and where the eyes go, and numbers are what a page is for; you will check them against your figure with a needle tool in one hand. Attachment is a feel, the coil blended around the base of an ear so it cannot come off, and a feel has to be watched. So the numbers and the tick lists live here, and the six videos are for the hands.

Use both, in this order

Read the proportion band and mark the head. Watch a face and a join. Build with the tick list open, over two or three visits, in a bag between them.

The whole idea

Three heads tall, eyes on the midline, every part scored on.

A character is a few simple volumes at a proportion that reads: a big head, a small body, eyes low on the face. Build the body hollow from two pinch pots, keep thin parts under half an inch, score and slip and coil every attachment at the same softness, and cover the thin parts while it dries. Colour with underglaze, not glaze.

The five-minute version

The whole technique in six moves.

If you already hand-build and you just want the shape of it, this is the shape of it. Everything below is these six moves, slowed down and with the places they fail marked.

1Decide the head countThree or four heads tall for a character, seven and a half for a realist. The head is the unit; the body follows it.
2Build the body hollowTwo pinch pots joined rim to rim. Head from a hollowed ball if it is bigger than an inch. Pinhole somewhere hidden.
3Mark the face before you cut itEyes on the midline, nose halfway to the chin, mouth a third of the way from nose to chin. Then exaggerate on purpose.
4Attach every part the same waySame softness. Score, slip, press, tiny coil blended round the base. Ears, arms, tails, all of them.
5Simplify hands and feetMittens, then two or three fingers cut with a needle. Feet as wedges. Hold something to hide the rest.
6Wide base, thin parts covered, weeks to dryLow and wide stands up. Ears and tails under plastic so they dry with the body. Underglaze for colour.

Before you roll a head

What you need on the table.

Six things, and the important one is a coil of soft clay the size of a matchstick. It is the reason ears stay on.

A smooth clay bodyFine detail wants a smooth clay; ask which of our eight bodies is smoothest. For anything bigger than a hand, B-Mix with Grog, Half & Half or Berlin Gray stand up better and dry more evenly, at the cost of a slightly rougher eye.
A needle tool and a ball stylusThe needle marks proportion lines, scores, cuts fingers and makes the pinhole. The stylus presses eye sockets, nostrils and the dimple at the corner of a mouth.
A small loop toolFor hollowing a head and for lowering an eye socket that went in too high.
A wooden modelling toolThe one tool that blends a coil round the base of an ear without cutting into it. A wooden knife or a flat toothpick does the same at small scale.
A tiny coil of soft clayRolled fresh for every attachment. Pressed into the corner where a part meets the body, then blended out. The reason ears stay on.
Newspaper, a board and a bagNewspaper props an arm while it dries. The board is what the figure is lifted by. The bag with a damp paper towel is where it lives between visits.

A smooth clay, a needle tool and a ball stylus, a small loop, a wooden modelling tool, tiny coils rolled fresh for every join, newspaper, a board, and a bag with a damp paper towel.

1

Step one

Decide the proportion, then build the body hollow.

The head is the unit. A realistic adult is about seven and a half heads tall. A character is three or four, with a head the size of its torso, and that is what reads as a character rather than a small person. Decide the head count before the first pinch pot, roll a ball for the head, and size everything else against it.

Then the body, which is hollow, because anything thicker than an inch has to be. Two pinch pots joined rim to rim make a ball; a slightly taller pinch pot on a shorter one makes an egg, which is most bodies. Score both rims, slip, press them together, blend the seam with a coil, and put a pinhole somewhere the base will hide. The head is a solid ball if it is under an inch across and a hollowed ball if it is bigger: pinch it, or roll it solid and hollow it at leather hard with a small loop through the neck hole, which the neck then covers. Our sculpting lesson has the whole thickness rule and this page assumes it.

The three-head character

Head one unit, torso one unit, legs one unit. Eyes low and large, a small nose or none, a mouth that is a line. Hands and feet a little too big. Arms that reach the hips. This is the proportion of nearly every figure that reads as friendly, and it is forgiving of a beginner’s hands because there is not much detail to get wrong.

Animals

Same idea, different unit: the body is an egg, the head is a smaller egg, and the character is in the ears, the tail and the eyes. A cat is two eggs, two triangles and a coil. A bird is one pinch pot pulled to a beak. Legs as short as you can get away with, because short legs stand up and long legs do not.

Tick list, proportion and body0 of 5
2

Step two

Mark the face before you cut it. Eyes on the midline.

The eyes are lower than you think. Halfway down the head, not in the top third. Everything above the eye line is forehead and hair, and it is more than feels right. Scratch a light line round the head at the halfway point with a needle before you touch the face, and put the eyes on it.

Then the rest of the map: the nose ends halfway between the eye line and the chin, the mouth sits a third of the way from the nose to the chin, the ears run from the eye line to the bottom of the nose, and the eyes are one eye-width apart. Those five lines are why a face looks like a face, and once they are marked you can push them around on purpose: eyes further apart and lower for a child or a cartoon, closer and higher for something sinister. Character lives in the exaggeration; the map is what makes the exaggeration read as a choice.

Features are pressed and added, not carved. A ball stylus pressed into the socket makes an eye; a tiny ball of clay pressed into it makes an eyeball; a needle hole makes a pupil. A small wedge of clay blended on makes a nose; a stylus dragged sideways makes a mouth; two pressed dimples at its corners make it smile. Work at soft leather hard, when the surface takes a mark without smearing and an added piece still bonds. On a small figure, two dots for eyes and a line for a mouth read better than modelled features ever will.

Tick list, the face0 of 5
3

Step three

Attach every part the same way, and simplify the hands.

Same softness. Score, slip, press, coil. Every arm, ear, leg, tail and hat goes on the same way: both faces scratched with a needle, slipped, pressed, and then a tiny fresh coil of soft clay pushed into the corner where the part meets the body and blended out with a wooden tool. That coil is why ears stay on. A part pressed on without it comes off in the kiln nearly every time.

Same softness is the other half. A soft arm on a firm body shrinks faster than the body and pulls itself off as it dries, usually days later on your shelf. Make the parts and the body from the same lump on the same night, or let a fresh part firm up next to the body until they feel the same before joining. Thin parts under half an inch can stay solid; anything thicker gets pinched hollow or gets a coil pushed through it.

Hands are where beginners lose an evening. Make the hand as a mitten, a flattened teardrop, attach it, and only then cut fingers with a needle: two or three, not five, on anything small, each one rounded with a wooden tool. Or give the character something to hold, a mug, a ball, a fish, and most of the fingers disappear into it. Feet are wedges. Sculptors have hidden hands in sleeves and pockets for five hundred years, and so can you.

Tick list, attaching0 of 5
4

Step four

Stand it up, cover the thin parts, dry it for weeks, colour it with underglaze.

A figurine is a tower. A wide base, a low centre of weight and a thick neck stand up; a heavy head on a thin neck over small feet does not, and it falls over while it dries, when nobody is watching. Sitting and crouching poses are the easy ones. A standing figure wants a third point of contact, a tail, a staff, a base it is built onto.

Then drying, which is where thin parts die. Ears, tails, arms and fingers dry in hours; the hollow body takes days; and the thin parts, shrinking first, crack at the join or snap off. Drape a scrap of plastic over the thin parts so they dry as slowly as the body, prop anything that sticks out with scrunched newspaper, and leave the figure on a board it can stay on until it goes to the kiln. It is dry when it is room temperature to the cheek everywhere. Our staff load every kiln, so build it to be picked up by the body, and it will be.

Colour is underglaze, at greenware or bisque, with one thin coat of clear over it or none at all. Glaze pools in eye sockets and runs off noses, and three coats of a gloss turn a face into a suggestion. A dark wash wiped back over the modelling, then underglaze for the eyes and the details, is how most small figures get their character back after the kiln. Our underglaze lesson has the rules and the free certification.

Tick list, standing, drying, colour0 of 5

Watch it done

Now watch six people build six characters.

Watch this one, then go roll a head.

None of these sculptors work here or know we exist. Between them they cover a whole figure, a face in water-based clay, a cat with a personality, a hollow bird in four minutes, the double pinch pot animal, and hollowing a figure. Nothing but the still frame loads until you press play.

Thirty-six minutes on a standing figure built from hollow parts, in the order this page teaches. The other five videos are in the comprehensive version.

Start here: a whole figure Step by step ceramic sculpture: hand building a clay figure bavafa studio
Thirty-six minutes from a ceramic sculptor building a standing figure from hollow parts, in the order this page teaches. Long, and worth every minute before your first one. Watch on YouTube
The face, in water-based clay How to Sculpt a Human Face in Clay | Learn Ceramics The Art Mentor
Sixteen minutes on where the eyes go, where the nose goes, and why the mouth is closer to the nose than you think. Ceramic clay, not polymer, so the moisture rules on this page apply. Watch on YouTube
A character with a personality making a cat in clay Inspired by the work Deborah Catani seen on Instagram Jessica Jordan
Seventeen minutes of a cat that reads as a cat from across the room, built from simple volumes with the details added last. The best example on the page of proportion doing the work. Watch on YouTube
A hollow bird in four minutes Simple Ceramics - Create a Clay Bird Using the Pinch Pot Method - Handbuilding Ceramics Techniques The King and the Flower
One pinch pot becomes a bird. The fastest possible first character, and the hollow body comes for free. Watch on YouTube
The double pinch pot animal Double Pinch Pot Animal 2 Melanie LeGendre
Two pinch pots joined into a hollow body, then legs, head and tail attached. Eighteen minutes, with the score-and-slip on every part shown. Watch on YouTube
Hollowing a figure How to sculpt and hollow out a ceramic figure: pottery process bavafa studio
Nineteen minutes on the part beginners dread: cutting a solid figure open, scooping it, and closing it so nobody can tell. Watch on YouTube

When it goes wrong

Six ways it goes wrong, and what to do about each.

The three failures that happen on the first figure.

Pick the one that looks like your figure. The first three are the join, the face and the base. The last three are hands, thickness and glaze.

How it works here

At The Clay Hole, a figurine rides to the kiln on its board.

This page is written for potters everywhere. A few things are specific to our building, so you know before you start.

Three things to know here

Needles, styluses and small loops are studio tools from Yellow Level up; Green Level Members bring their own. The 150+ underglazes need the free brush-on glaze and underglaze certification. Our staff load every kiln, so dry it on a board, build it to be lifted by the body, and keep small figures under the $4.80 minimum by grouping them on one cookie, a quarter inch apart and roughly the same height.

Tools and clay by Level

Needles, ball styluses, small loops, wooden tools and banding wheels are studio tools for Yellow, Purple and Black Level Members; Green Level Members bring their own. Clay from our shelves, eight bodies: ask which is smoothest for fine detail, and reach for B-Mix with Grog, Half & Half or Berlin Gray for anything big.

Colour

The 150+ underglazes on the wall are open to anyone with the free brush-on glaze and underglaze certification. A figure coloured at greenware goes through the bisque with its colour on, and a thin clear or nothing at all finishes it. Purple and Black Level Members can dip small pieces in the Clear as Mud bucket, held by the base.

The kiln

Our staff load and unload every kiln. A figurine arrives on the drop-off table on a board or in a bowl, dry to the cheek, built so it can be lifted by the body. A damp head explodes and takes the mugs next to it. Bisque is cone 05 and free.

What it costs to fire

The glaze firing is five cents a cubic inch, $4.80 minimum. Small pieces that fit on one six-inch cookie with a quarter inch between them, under 100 cubic inches together and roughly the same height, pay as one piece, which is the only time pieces combine. A family of figurines of a size on one cookie is $4.80. A bare figure after the bisque costs nothing.

Questions people actually ask

The ones that come up every week.

What proportions make a character read?

A realistic adult is about seven and a half heads tall. A character is three or four heads tall, with a head the size of its torso, big eyes low on the face, and hands and feet slightly too large. That is what reads as cute across a room. Decide the head count before you start and stick to it; the body follows the head.

Where do the features go on a face?

Eyes halfway down the head, not in the top third. Nose halfway between the eyes and the chin. Mouth a third of the way from the nose to the chin. Ears between the eye line and the bottom of the nose. Eyes one eye-width apart. Mark those lines lightly on the head before you cut anything, then break the rules on purpose if the character wants it.

Solid or hollow?

Anything thicker than an inch is hollow: two pinch pots make a body, a hollowed ball makes a head. Thin parts, legs, tails, ears, arms under half an inch, can be solid. Every hollow gets a pinhole. Our sculpting lesson is the whole rule and this page assumes it.

How do I attach small parts so they stay on?

Score both faces, slip, press, and blend a tiny coil of soft clay around the base of every attachment with a wooden tool. Both parts at the same softness. Then cover the thin parts while the piece dries so they do not race ahead of the body. Nearly every ear that comes off in the kiln was softer than the head when it went on.

How do I make eyes?

Press a ball stylus or the back of a small loop into the socket to make the eyeball, then a tiny pressed ball of clay for the pupil, or a hole from a needle. On a small figure two dots read better than modelled eyes. Underglaze at greenware or bisque does the rest. Do not glaze eyes glossy unless you want them to look wet.

Can I paint it?

Underglaze is paint that fires. Colour at greenware or bisque, one thin coat of clear over it or none, and the modelling survives. Thick glaze fills faces. Our underglaze lesson covers the rules and the certification.

How do I get it to the kiln in one piece?

Dry it on a board it can stay on, so nobody lifts it by a limb. Our staff load every kiln, so build it to be picked up by the body. Ears, tails and arms that stick out are the first thing to break in the dry stage, so support them with newspaper while it dries and keep them close to the body where you can.

That is the whole technique

Three heads. Eyes on the midline. Coil round every join. Cover the ears.

Your first character will have eyes too high and one ear that came off, and you will know exactly why both happened. That is normal, and the second one will have a line scratched round its head and a coil blended round each ear. Nothing in this building gets photographed more than a small figure with a face that reads, and the whole method is a map and a coil.

If you want the character and animal notes, the hands in full, the colour notes and the answers to the questions everybody asks, switch to the comprehensive version at the top. Otherwise, go roll a ball for a head.

Written for potters everywhere. Where our studio does things differently, the page says so.