The Clay Hole University · Electives
Some of Everything That Can Go Wrong Running a Community Pottery StudioPrintable pottery guide
A tour of a shared studio from behind the counter: six rooms, the things that go wrong in each one, what each one costs, and the rule that exists because it happened.
- Skill level: All levels
- 23 printable pages
- 5 video picks
- 7-question quiz + answer key
- Instant download
- Prints on any printer
- The lesson stays free
What is the Some of Everything That Can Go Wrong Running a Community Pottery Studio printable guide?
It is the free “Some of Everything That Can Go Wrong Running a Community Pottery Studio” lesson rebuilt for paper: the kilns, the glaze wall, the clay and the reclaim, the shelves, the dust and the building, and the people, each with what goes wrong and the rule it wrote. Then what a community studio can and cannot promise you. Built to be printed and kept in a tool box.
Prefer to read it online first? The “Some of Everything That Can Go Wrong Running a Community Pottery Studio” lesson is free, and always will be.
- 23printable pages, US Letter
- 7quiz questions, with a full answer key
- 5hand-picked videos, each with a QR code
- 18glossary terms in plain language
- 2workbook pages you fill in yourself
Every rule on the wall was written after something happened.
Nobody enjoys reading a list of rules, and nobody remembers one either. What people remember is the night a kiln quit with sixty pots inside it, or the chip of plaster that blew a crater out of somebody’s finished work weeks later, on their own shelf.
So this is the rules told as what happened. Six rooms, six things in each, and after every one, the rule that came out of it. Read it once and the clean up list on the wall stops being a list and starts being obvious.
It also gives you what a web page cannot: a card for your tool box with the five faults that cost the most and what goes where, and a log you tick before you leave. Five visits of that and it stops being something you have to remember.
Real pages, from the tour
These are actual pages from the guide, shown here with the sample watermark.

Before you beginOne page before the tour: what you will learn, what you need, what is worth knowing, the common pitfalls, and what it looks like when it has landed. 
Room one, the kilnsThe start of room one: the element that dies at the top of a glaze firing, the probe that drifts until the kiln reads right and the work does not, and the piece that was still holding water. 
The questions people actually askThe ones that come up at a front desk, answered plainly: was it the kiln, why plaster matters that much, and what happens to work somebody forgets. 
The before you leave logA page to write on: one row a visit, what you actually did before you walked out, and anything you told the desk.
A card in a tool box beats a page you have to go and find
This is a guide you use on the way out of a studio, with your hands dirty, which is exactly when a screen is no use.
The card goes where you work
Before you leave, the five faults that cost the most, what goes where, when to tell the desk, and what nobody can promise you. One page, in the tool box.
A reason, not an instruction
Every rule in here arrives with the thing that caused it. That is the part people keep, and it is why they keep the rule.
A log that builds the habit
One row a visit, ticked on the way out. It is the shortest route from reading about clean up to actually doing it without thinking.
It stays open beside you
A page does not time out, lose its place or need charging while your hands are covered in slip.
Rebuilt for paper, not printed from a web page
Every guide in the series is set from scratch for print. Here is what that meant for this one.
The safety teaching checked against the rest of the University
A guide about what goes wrong has to be right about why. We checked every rule in it against the lesson that owns it and corrected what did not hold: what actually breaks a pot in a firing, what is really banned about plaster, where clay water goes, and what gets worn for the jobs that make dust.
A number only where there is a number
Every count, price and temperature was checked against the studio’s own figures. Where a number had no source anywhere, the sentence keeps its point without it rather than inventing one.
Video notes that say what the videos say
Each of the five film notes was rewritten from the video’s own description, chapter list and frames, so it claims no more than they show. None of the makers works here or has heard of us, and the guide says so.
Links that go where they say
Every lesson this guide points at was opened and read. Where a card promised something the linked lesson does not cover, the card now says what that lesson actually carries.
A search line for every video
On paper a video cannot play, so each one has its title and channel to search for, and a code that opens it.
Codes that keep working
Every link is a short Clay Hole address. If a page moves, we repoint the address and your printed copy still goes to the right place.
The lesson is free. It always will be.
All of the teaching in this guide comes from the free “Some of Everything That Can Go Wrong Running a Community Pottery Studio” lesson, and that lesson is not going anywhere.
Nothing in here is a complaint. Running a studio is a privilege, and most nights not one thing on this page happens at all.
The last room is the people, and that room is mostly the wonderful ones. This whole guide is really a description of what they already do without being asked.
Dan Pearce, founder of The Clay Hole
Build a little pottery library
Every printable guide in The Clay Hole University series takes one free lesson and rebuilds it for paper, with workbook pages, a glossary and a quiz with a worked answer key. Each one keeps its number for good, so a guide you buy today is the same guide in the same place next year.
Put any five printable guides in your cart and the cheapest one is on us. Put in nine and the two cheapest are on us. It happens automatically at checkout, no code to remember.
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Three lessons that pick up where this one leaves off
Each one is free to read online, and the codes in the guide take you straight there.
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Guide 12.01 · free lessonWhat a Firing Actually DoesRoom one from the kiln’s side: what the heat is doing to the clay and the glaze while the load is out of everyone’s hands.
Read the free lesson -
Guide 11.03 · free lessonHow to Use Dipping GlazesThe unstirred bucket in room two, taught properly, including the stirring that the certification exists to teach.
Read the free lesson -
Guide 03.02 · free lessonSetting Boundaries in a Shared StudioRoom six from the member’s side, for the wheel somebody is holding and the quiet word that beats a loud one across the room.
Read the free lesson
Good to know
How is this different from the free lesson?
Do I need to be a member of The Clay Hole to use it?
I am thinking about opening a studio. Is this for me?
Is this too early for me?
Do the videos play on paper?
Do I need a fancy printer?
Does it print in black and white?
Can I use it on a tablet or phone instead?
Can I print just part of it?
How does delivery work?
What happens if the guide is updated?
Can I share it?
Six rooms, and a studio that makes sense afterwards
Read the tour once, put the card in your tool box, and tick the log on your way out. After that the rules on the wall are not rules, they are things you already know.
Get the guide · $16.00